Author Topic: Strike Multipad - Multisamples - How/where to use?  (Read 1072 times)

Strike Multipad - Multisamples - How/where to use?
« on: July 20, 2021, 06:18:30 PM »
In the sound list of the multipad, there are a number of Multisamples including many snare and drum sounds that technically should be used to create a muttisampled dynamic sound (like in the strike pro.)  .  Other than using a hihat pedal to control the different dynamics of the closed -> open HH, how can the multipad use these other multisamples??? 

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Re: Strike Multipad - Multisamples - How/where to use?
« Reply #1 on: July 21, 2021, 12:20:03 AM »
In the sound list of the multipad, there are a number of Multisamples including many snare and drum sounds that technically should be used to create a muttisampled dynamic sound (like in the strike pro.)  .  Other than using a hihat pedal to control the different dynamics of the closed -> open HH, how can the multipad use these other multisamples???

The mulitsamples are mainly a few snares and some percussion
To create a multisample/Dynamic instrument...select enough pads to cover the samples..4 samples=2 pads..16 samples=8 pads etc
Put all the pads into one Sync group...Sync Mode=Together..Playback Mode=oneshot..Poly/Mono=Poly..then set the volumes and divide up the velocity ranges for each layer 0-10..11-20..21-30 etc etc until the number of pads/layers/samples ( P1–9, T1–6, FS1–4 ) you are using cover the range.
After the instrument(s) or one large instrument (kit) is created it won't matter which pad is hit in a group they will all react the same as far as dynamics and trigger the sample assigned to velocity.

Keep in mind the SMP was not designed to be a drum kit..
The SMP is 32 note Polyphony (32 mono..16 Stereo)..Sounds with Loop playback will not ever be stopped as a result of polyphony limits.
What you have to watch for is that there are Multisamples that are Mono and Stereo and Alesis didn't note this in the Instrument list..for example the DW12inSnare_Head samples (18) are 16 bit mono..the SnAcrylic_Head (14) are 16 bit stereo so if you create a full range instrument using all 14 of the acrylic samples...set it to poly and do a roll you are going to be right at the edge for maxing out the polyphony..Creating multi-sampled Cymbals and low toms from user samples would probably be the most effected as they tend to ring out longer...especially cymbals..it all depends on sample count and length.