Uh Oh. I may have misunderstood the module's capabilities. Based on posts I have seen on the forum, the unit uses over 30 midi notes and cymbals notes are not welded together so, I figured using it with the TrapKat's 26 triggers would not be a problem.
Man, I hope I do not have that incorrect.
The STRIKE Module...
Transmits:30 MIDI Notes Total..(24) + (4) Choke Notes + Splash 31 + Sidestick 37.
Recognizes:28 MIDI Notes Total (24) + (4) Choke Notes....(Must Activate Kick 2 to use the input)
Alesis never released an Official MIDI Map..nor is there any info in the Module Reference manual/User Guide.
Not all Incoming MIDI Notes have assignable instruments and are Fixed..Splash and Choke Notes...they are assigned to Inputs.
MIDI Notes 31 Splash and 37 Side stick along with Choke Notes cannot be assigned to Instruments in the Module.
Chokes/Splashes have never been assignable in any module.
37 Side Stick is basically a Ghost MIDI Note I found, along with how to activate Kick 2.
The Snare input when Head/Rim Hit Simultaneously will send MIDI Note 37.
The Splash MIDI Note 31..is Not recognized by the Module even if you reassign to a different Instrument/Voice and have it sent in by an external controller.
The Choke Notes are recognized..as long as assigned to proper Input.. even if the Zone is MIDI split..Ride=Ride,Crash=Crash
TrapKAT 24 Pads (10 big pads and 14 rim pads.)...25 (Kick Pedal Input?)..
What is 26?..Hi Hat pedal?..is it not assigned to Pad(s)?
I seem to remember there is the ability to create an 8 Note Hi hat and the Hi Hat Pedal Input can be set to Multiple Pads.
In the STRIKE Module you can Velocity Split/Switch 1 Zone with 2 Layers (A/B) with articulations/Samples,Sequences/Loops..
Using an external controller you can also use 2 Triggers for 1 Zone..assigning the same MIDI Note to each and Velocity Split/Switch.
I have mentioned/posted that ALL MIDI Notes
RECOGNIZED with the Exception of Splash and Chokes... (which are
Never assignable In
ANY Module and are Fixed to the Input)... in the STRIKE Module can be assigned different Instruments..
GUARANTEEDI have been using the Module for years and have a 25 key and a 61 Key Keyboard Mapped to it using CC1 for the Hi Hat
..more specifically Novation Keyboards (I don't use AutoMap to wrap plugins)..which also can have multiple pages of CC assignments so the entire keyboard can control the module and everything in a DAW or Software..like BFD.
Since the release of the STRIKE Alesis offered No Tutorials (other than the basics) on what can actually be done and Facebook Groups became abundant and so little participation in this Forum for the STRIKE and To date I have never seen a Video of 1 Module being used to it's Full potential.
Hellfire posted about Velocity Switching years ago in a
STRIKE Custom Kits Topic
There are 24 Zones that can be MIDI Velocity Split to do a number of things including the Module being expanded with external TMI..like an eDRUMin.
The trick is knowing Kit size Limits and building the Kit around that...I have seen countless complaints about 200MB..however you would be surprised what you can do with it.
I guess I'll find out when it arrives but, does it create a problem with the screen graphics if you are using more drums and more cymbals than the 11 pc. kit? Presumably, whatever midi note is chosen will cause a screen item to light up, regardless of the sound assigned to it?
as pointed out by Hellfire ...the Kit Graphics simply show the zone being hit...it's not going to add or subtract kit pieces from the View.
If you have a Tom etc assigned to the edge zone on a cymbal..the edge zone is going to light up when hit.
You need to first determine how you are going to map everything...ie what Pad is what Kit Piece.
Everyone has their own preferred layout..some might want the left to be the Tom..some ..a cymbal or percussion etc etc.
Then determine the MIDI mapping...you can use the Note Chase on some modules and a pad hit will take you to the Edit screen..or just map Low to High.
Lowest Pad number = lowest MIDI Note in the Map..Highest Pad Number..Highest Note or you can map to the scrolling order of the Kit Pieces in the module..25= KICK
as mentioned above..the STRIKE Module Recognizes (24) + (4) Choke Notes...28 MIDI Notes Total.(Must Activate Kick 2 to use the input)
TrapKAT 24 Pads (10 big pads and 14 rim pads.)...25 (Kick?)
The STRIKE Outputs Choke Notes and additional MIDI Notes..31 Splash..37 Side stick (Head/Rim Hit Simultaneously)
MIDI Notes 31 and 37 along with Choke Notes cannot be assigned in the Module.Splashes have never been assignable in any module.
The side stick MIDI Note 37 is basically a Ghost MIDI Note I found, along with hot to activate Kick 2.
I posted before about not knowing if there is a Default MIDI Map for the TrapKAT other than the KS Map and never received any response.I linked the Sysex page and there were quite a few Maps..tho they seemed pretty old and I seem to remember reading somewhere where Sysex files had to be updated in order to work in v6.0.
You are either going to have to Map the Module to the TrapKAT..or Map the TrapKAT to the Module in order to use the STRIKE as a Sound Module.
Mapping the TrapKAT to the Module allows you to use the Default Kits.
You can save different User Kits with different MIDI Mappings for different Vst Software.It's taking a little time to do it.
I would save a Sysex backup Map for later use..mapping changes etc.
If you want to be able to also use DAW/Software then you need to decide the Mapping also for that which is why I suggested the Roland TD50X Map...Map the Module/TrapKAT with the TD50 Mapping then you have the option of using the TrapKAT with or without the Module and with or without Vst/Software using only 1 MIDI Map with options of using TD50 Map, a GM or Roland Map and map additional Instruments/Mapping if allowed..not all software are going to have Kit Maps or support expanding their maps for large kits and you end up running multiple instances of the Vst/Software.
The Majority of software however will have a GM Map as it is the Industry Standard.
I would Map out the TrapKAT then save multiple Pad Layouts/mappings to sysex as then you can just load them instead of having to re-map whenever you change a module/software.
Once the MIDI Mapping is done..it's DONE.
I'll post a Topic on using the STRIKE Module as Sound Module using an External Controller.. the TrapKAT as an example to help get you started.
I planned on creating everything and the Kit Layout I wanted to use.I just have never come across a used TrapKAT XL for a Decent price and those that were cheaper , it cost more than a New one to have Updated/Upgraded to a the current New Model
I have programmed 25 and 49 Key Keyboards for the Module..and for BFD..
Years ago I mapped out BFD3..filled with Orchestral Drums/Instruments for a Classical Pianist to match the Kit Pieces to Bethoven/Mozart Pieces etc Including all of the tunings for the drums..I did a "Black Album" setup also...you want to hear some crazy sh*t....that was definitely one of them.
After that it will be up to you if the Module will do everything you require....Next up is the STRATA Modules but I have questions on those myself and have neither one
Also, for possible future reference. Does the Strata Prime stay with previous designs to allow any sound assigned to any midi note or does it follow the newer trend of only having the number of midi notes for the manufactured kit, no more, and the cymbal notes are welded together; making it unsuitable for the TrapKat's design?
The "Newer Trend" seems to apply to the KT-M1 Drum Module.It has MIDI Notes assigned to Groups.
Typcially modules don't have MIDI assigned only to channels and groups of notes moving with the Channel.
I don't have any of the New Yamaha Modules or have gone through the manuals..the Pro Extended ? version is the most recent and differs from the Pro so can't confirm if the Module design is similar the KT-M1.
"TrapKAT 6.0 is preprogrammed at the factory to work with the KT-M1 Drum Module. The KT-M1
module operates in a different way than other drum modules.
Instead of having MIDI note numbers
assigned to sounds, they are assigned to Channels. Any sound can be assigned to a Channel. Each
Channel has a default note number, but it can be changed to any MIDI note number (0-127). Match a
Channel's note number to a trapKAT pad's note number to play the sound assigned to that Channel.
Some sounds have a group of consecutive note numbers associated with it. Cymbal sounds have 3
(Bell, Bow, Edge) and snare and toms have 2 (snare and rim, tom and rim). The Hi Hat also has a group
of consecutive notes. The module always indicates the first note in the group. For example, the default
note number for Cymbal 1 is 64. This is actually a group of notes (64, 65, 66) which is bell, bow, edge.
In order to play the bow sound on the trapKAT, leave the note number 64 on the module and set the
trapKAT pad's note number to 65.
Changing the note number in the module will shift the group of notes. These notes cannot be separated
from each other. For example, changing the note number on Cymbal Channel 1 from 64 to 65 will
result in the note group 65, 66, 67 (Bell, Bow, Edge). Any note numbers can be used on any channel, as
long as the trapKAT matches the number. Both trapKAT banks are programmed using the KT-M1
default note number configuration"
The Strata PRIME and CORE Kits have Triple Zone Triggers..so more zones..
The Modules also have different amount of Triggers/Zones.
The CORE has less and cannot be expanded and it does Not have the extra MIDI Notes.
(Maps attached)
PRIME= 4 Toms..4 CYMBALS + AUX (3x3 Zones = Additional 9 + 1 Choke)
(40) + (5) Choke Notes...45 MIDI Notes Total.
CORE = 3 TOMS..3 CYMBALS
(31) + (4) Choke Notes...35 MIDI Notes Total.
NOTE:There are two options for triggering a cymbal choke, set in the Settings > MIDI menu. The
default option is a specific MIDI Note accompanied by Aftertouch 127 (holding the cymbal) and 0
(release). The other option is to send the MIDI Off note for that particular trigger zone.
BFD Software has a 64 Channel Mixer with specific Instrument slots..
You will have to reassign Kit Pieces/Trigger Slot if you want to assign a Cymbal to a Tom or assign a Tom to a Cymbal etc.
Changing Kit Pieces for a Trigger Slot
PRIME Drum Module - User Guide - v1.0.2 pg 26/27
CORE Drum Module - User Guide - v1.2.0 pg 24/25
The Modules also have a Major difference in Storage
PRIME = 128GB..40GB Factory (Pre-loaded)..80GB User
CORE = 32GB..25GB Factory (Pre-loaded)..1GB User
The Strata MODULES are also a different Octave than the previous Alesis and Medeli Modules for the MIDI Mapping.
Alesis/Medeli = C3...Strata PRIME/CORE = C4
The Strata Modules MIDI Mapping is based on the Main BFD3 Software MIDI Mapping.
The Modules are being designed to be Fully Integrated with the Software which I would imagine will be BFD4.
BFD3.5 (currently in BETA Testing) will be the last Update for BFD3.
EDIT:Added Links
EDIT #2ALL MIDI Notes
RECOGNIZED with the Exception of Splash and Chokes... which are
Never assignable (In
ANY Module) and are Fixed to the Input... in the STRIKE Module can be assigned different Instruments..GUARANTEED